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Passing C++ Object Across a COM Interface
Serializing the Object This is the first of a three part series on how C++ objects can be sent across a COM interface. This requires that both the client and server be written in Visual C++. I am also assuming that you know the basics about setting up COM clients and servers, as well as the basics of COM marshaling. Passing C++ Object Across a COM Interface: Part II Passing the Object in a SAFEARRAY This is the second of a three part series on how C++ objects can be sent across a COM interface. This requires that both the client and server be written in Visual C++. I am also assuming that you know the basics about setting up COM clients and servers, as well as the basics of COM marshaling. Passing C++ Object Across a COM Interface: Part III Putting it Together This is the last piece of a three part series on how C++ objects can be sent across a COM interface. This requires that both the client and server be written in Visual C++. I am also assuming that you know the basics about setting up COM clients and servers, as well as the basics of COM marshaling. |
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